Once personalized for the user's computer, it remains fully functional forever (unless someone wipes the system clean).' The need to contact Ambrosia arose only when, '.Apple had upgraded the operating system and most people were paranoid enough to perform a clean install. Take a look, if you will, at the following passages from the long, dreary, 'all-we-want-is-pizza-and-beer' tirade by Matt Slot, aka the Bitwise Operator: 'it forces the user to activate the product within 30 days, or the code expires and won't activate anything, Now, and this is important, the timestamp has absolutely no effect on the operation of the software after the code has been entered. Summary: great aspects, but a better underlying plot architecture plus better story writing would make a much better game.The serials time out after a 30 days and the means to get a working serial after that window is ambrosia themselves. The only thread that really allows you to play the bad guy is the federation (non-VellOS) thread, and it's quite refreshing for that reason. Also the Pirate thread doesn't actually allow you to be a pirate, you have to be a kind of 'good guy' pirate that hunts the nasy baddies. ![]() But they both have basically the same "You are the One! You are becoming god!" theme that comes up too often in SiFi, mixed up with a clumsy martial arts theme. The two most interesting, from a tech standpoint, are the Vell-OS thread and the Polaris thread. ![]() Arrrgh.Īnd the other down side is the plots are a bit cheesy. Plus, for the first few releases of the game several plots were broken, they jammed at certain points. "Check back after a couple of weeks, and get some more comat experience." and that would be fine. They really should have built in a timing mechanism and hinted at other criteria, e.g. Couple that with the fact that there are sometimes hidden criteria, like legal rating or combat rating, that must be met for the next trigger and you have the basis for incredible frustration! When you have checked back twenty times because a character said "Keep checking in the bar here, I may have something else for you" then you'll know what I mean. That may sound like a good way to go but it IS NOT. Oh yeah and that reminds me that I love the fact you can play either with a huge capital ship containing a fleet of fighters, or just in a tricked out heavy fighter! So flexable.īUT I hate the clumsy plot mechanism, which is based on random chances of event triggering. Like the Rebel SuperHeavy Destroyer, if you like the millitary ships, or the Nil'kimas Manta if you like fighter classes.) (Probably the Pirate class IV Valkyrie is the most powerful ship, once modded - though there are certainly many alternatives. And I love the fact that the best ships have to be captured - they're not available at any price. I love the way that you can do so many things, some not obvious - like mining 'roids for opals in that cool looking miner ship (actaully a good way to make money in the early game). On the one hand, I love the huge range of ships and technologies, and the way you can mix and match. ![]() I had a bit of a love-hate relationship with EV-Nova.
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